RemapVR: An Immersive Authoring Tool for Rapid Prototyping of Remapped Interaction in VR
Published in CHI 2025, 2025
Remapping techniques in VR such as repositioning, redirection, and resizing have been extensively studied. Still, interaction designers rarely have the opportunity to use them due to high technical and knowledge barriers. In the paper, we extract common features of 24 existing remapping techniques and develop a high-fidelity immersive authoring tool, namely RemapVR, for rapidly building and experiencing prototypes of remapped space properties in VR that are unperceivable or acceptable to users. RemapVR provides designers with a series of functions for editing remappings and visualizing spatial property changes, mapping relationships between real and virtual worlds, sensory conflicts, etc. Designers can quickly build existing remappings via templates, and author new remappings by interactively recording spatial relations between input trajectory in real world and output trajectory in virtual world. User studies showed that the designs of RemapVR can effectively improve designers' authoring experience and efficiency, and support designers to author remapping prototypes that meet scene requirements and provide good user experience.
Recommended citation: it is not available yet. http://kong-johnny.github.io/files/RemapVR-An-Immersive-Authoring-Tool-for-Rapid-Prototyping-of-Remapped-Interaction-in-VR.pdf