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Short description of portfolio item number 1
Short description of portfolio item number 2 
Published in SIGGRAPH 2024, 2024
Dynamic scene rendering at any novel views continues to be a difficult but important task, especially for high-fidelity rendering quality at real-time rendering speed. The recent 3D Gaussian Splatting, i.e., 3DGS, shows great success for static scene rendering with impressive quality at very efficient speed, however, the extension of 3DGS from static scene to dynamic as 4DGS is still challenging, especially to maintain the spatial-temporally persistent dynamic rendering quality. This paper proposes a novel spatial-temporally consistent 4D Gaussian Splatting, i.e., ST-4DGS, for real-time dynamic scene rendering which especially aims at the spatial-temporally persistent dynamic rendering quality and maintain the real-time efficiency. The key ideas of ST-4DGS are two new novel mechanisms: (1) a spatial-temporal encoder for 4D Gaussians representations but with a motion-aware shape regularization, and (2) a spatial-temporally joint density control, which are very effective to prevent the compactness degeneration for the 4D Gaussians representation during the dynamic scene learning, thus leading to spatial-temporally consistent dynamic rendering quality while in efficient manner. With extensive evaluation on public datasets, our ST-4DGS can achieve much better dynamic rendering quality than previous dynamic rendering approaches, such as 4DGS, HexPlane, K-Plane etc, and in a more efficient way for real-time dynamic rendering. To our best knowledge, we are the first 4D Gaussian Splatting for high-fidelity dynamic rendering at real-time speed, especially ensuring the spatial-temporally consistent rendering quality.
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Published in Computer Science, 2024 (CCF-B), 2024
A multi-dimensional visual analysis pipeline for objective classroom teaching evaluation, covering teacher localization, movement, gaze, pose, and facial expression.
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Published in CHI 2025, 2025
Remapping techniques in VR such as repositioning, redirection, and resizing have been extensively studied. Still, interaction designers rarely have the opportunity to use them due to high technical and knowledge barriers. In the paper, we extract common features of 24 existing remapping techniques and develop a high-fidelity immersive authoring tool, namely RemapVR, for rapidly building and experiencing prototypes of remapped space properties in VR that are unperceivable or acceptable to users. RemapVR provides designers with a series of functions for editing remappings and visualizing spatial property changes, mapping relationships between real and virtual worlds, sensory conflicts, etc. Designers can quickly build existing remappings via templates, and author new remappings by interactively recording spatial relations between input trajectory in real world and output trajectory in virtual world. User studies showed that the designs of RemapVR can effectively improve designers' authoring experience and efficiency, and support designers to author remapping prototypes that meet scene requirements and provide good user experience.
Recommended citation: it is not available yet. http://kong-johnny.github.io/files/RemapVR-An-Immersive-Authoring-Tool-for-Rapid-Prototyping-of-Remapped-Interaction-in-VR.pdf
Published in EMNLP 2026 Main (Accepted), 2026
A long-video chaptering framework that reduces boundary-error propagation and fragmented cross-chapter context through intervention-inspired dependency modeling. With the same Qwen backbone, CIDEr improves from 95.36 to 116.88.
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Published in ICLR 2026, 2026
CurvSeg addresses the conflicting temporal requirements of action classification and boundary localization through expert-driven decoupling and curvature-guided bidirectional collaboration.
Recommended citation: Guozhang Li*, Xinran Duan*, Mei Wang, Lizhi Wang, and Hua Huang. Curvature-Guided Task Synergy for Skeleton based Temporal Action Segmentation. ICLR 2026. *Equal contribution. https://openreview.net/forum?id=Vgh30npuN3
Published in Technical Report, 2026
A policy-adaptive multimodal guardrail that conditions safety judgments on mutable review policies and supports fast, hybrid, and slow reasoning.
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Workshop, University 1, Department, 2015
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Undergraduate course, Beijing Normal University, School of Artificial Intelligence, 2020
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